Category: dev

  • Using the Free Pascal IDE for a week

    Using the Free Pascal IDE for a week

    Code can really be written with any text editor that you’re comfortable with. I tend to use Vim for quick edits and writing notes, and on Linux I occasionally use Geany or Mousepad. But when you want to do more than quickly update a few files, you need a full Integrated Development Environment (IDE).An IDE…

  • Pathfinding with smell maps

     Enemies in Axes, Armour & Ale find the player using various methods, from calculating a Bresenham line to the player, heading towards the players last seen location, or even just wandering aimlessly around the map. One of the methods used is a smell, or distance, map. This is much easier to implement than A* star…

  • My current development IDE

    My current development IDE

    I’ve recently reconfigured an old Dell laptop for development work and thought that I’d post my current setup. I love reading about how other people configure their systems and I’m always open to suggestions. I already have a Windows 10 PC, that I only really use to test Windows versions of software that I’ve compiled,…

  • Roguelikes, a very strange hobby

    Roguelikes, a very strange hobby

    Disclaimer. This post assumes some familiarity with the idea of roguelike games, if not with the games themselves. This isn’t a ‘history of roguelikes’ post, for that see here Recently I was working on a graphical roguelike that I occasionally dust off and tinker with, Axes, Armour & Ale. It uses graphics in a very…