Category: roguelike
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Pathfinding with smell maps
Enemies in Axes, Armour & Ale find the player using various methods, from calculating a Bresenham line to the player, heading towards the players last seen location, or even just wandering aimlessly around the map. One of the methods used is a smell, or distance, map. This is much easier to implement than A* star…
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Roguelikes, a very strange hobby
Disclaimer. This post assumes some familiarity with the idea of roguelike games, if not with the games themselves. This isn’t a ‘history of roguelikes’ post, for that see here Recently I was working on a graphical roguelike that I occasionally dust off and tinker with, Axes, Armour & Ale. It uses graphics in a very…